﻿using Anderson.NetLobby.MessageContent;
using System;
using UnityEngine;

[Serializable]
public class MC_GameObjectMessage : MC_Base_Business
{
    /// <summary>
    /// 1 == color, 2 == rotate
    /// </summary>
    public int opType;
    public float r;
    public float g;
    public float b;
    public float a;
    /// <summary>
    /// 0 == stop, 1 == rotate
    /// </summary>
    public int rotateStatus;
    public string targetCode;
}
